Release and Stability
The Game Treasury reserves almost all $RBP and $SRBP, accounting for 97% of the total amount issued. $SRBP will be scarce in the early stage. The following is the release rule of $RBP/$SRBP. The amount released in the first year is calculated according to the model, and the amount of subsequent releases will increase by 5% every year, which will be the upper limit of the annual release of $RBP/$SRBP.
Breeding-Recycling Ratio: amount of $RBP/$SRBP consumed in breeding in the current year, divided by the amount of $RBP/$SRBP released in the current year. We expect that the Breeding-Recycling ratio will decline as the game matures.
Gameplay - Recycling Ratio: amount of $RBP/$SRBP consumed in the game in the current year, divided by the amount of $RBP released in the current year.
Platform Recycling: the platform determines the recycled amount of $RBP/$SRBP according to the Recycling Model.
Return Rate: 80% of the recycled $RBP and 50% of the recycled $SRBP will be returned to the Game Treasury, and the other 20% $RBP and 50% $SRBP will be distributed as special in-game incentives. The specific distribution logic will be announced to players.
The actual released amount of $RBP/$SRBP is ultimately determined by the given value of gameplay participation and gameplay output. It is fixed such that the annual release limit cannot be exceeded.
$RBP/$SRBP will be heavily used in breeding and NFTs evolution. We will continue to pay attention in monitoring the recycling rate of $RBP/$SRBP, ensuring the rate is within a healthy range. Once that a significant imbalances arise, the platform will use its profits to recycle $RBP/$SRBP and return them into the Game Treasury, and we will lower the output further if necessary. We have made certain restrictions on the initial $RBP/$SRBP output design, as follows:
Year | Release Factor | Release(10k) | Breed Recycling Rate | Breed Recycling(10k) | Platform Recycling Ratio | Platform Recycling(10k) | Game Recycling Rate | Game Recycling(10k) | Total Recycling(10k) | Return Ratio | Return(10k) | Actual Release(10k) | Game Treasury Remaining
(10k) | Average Release (per month,10k) |
-- | | | | | | | | | | | | | 970,000 | |
2022 | | 436,500 | 25.0% | 109,125 | 5.0% | 21,825 | 8.0% | 34,920 | 165,870 | 80.0% | 132,696 | 303,804 | 666,196 | 36,375 |
2023 | 45.0% | 299,788 | 23.5% | 70,450 | 5.0% | 14,989 | 12.0% | 35,974 | 121,413 | 80.0% | 97,130 | 202,658 | 463,538 | 24,982 |
2024 | 50.0% | 231,769 | 22.0% | 50,989 | 5.0% | 11,588 | 16.0% | 37,083 | 99,660 | 80.0% | 79,728 | 152,041 | 311,497 | 19,314 |
2025 | 55.0% | 171,323 | 20.5% | 35,121 | 5.0% | 8,566 | 20.0% | 34,264 | 77,951 | 80.0% | 62,360 | 108,963 | 202,534 | 14,276 |
2026 | 60.0% | 121,520 | 19.0% | 23,088 | 5.0% | 6,076 | 24.0% | 29,164 | 58,328 | 80.0% | 46,662 | 74,858 | 127,676 | 10,126 |
2027 | 65.0% | 82,989 | 17.5% | 14,523 | 5.0% | 4,149 | 28.0% | 23,236 | 41,908 | 80.0% | 33,526 | 49,463 | 78,213 | 6,915 |
2028 | 70.0% | 54,749 | 16.0% | 8,759 | 5.0% | 2,737 | 32.0% | 17,519 | 29,015 | 80.0% | 23,212 | 31,537 | 46,676 | 4,562 |
2029 | 75.0% | 35,007 | 14.5% | 5,076 | 5.0% | 1,750 | 32.0% | 11,202 | 18,028 | 80.0% | 14,422 | 20,585 | 26,091 | 2,917 |
2030 | 80.0% | 20,872 | 13.0% | 2,713 | 5.0% | 1,043 | 32.0% | 6,679 | 10,435 | 80.0% | 8,348 | 12,524 | 13,567 | 1,739 |
2031 | 85.0% | 11,531 | 11.5% | 1,326 | 5.0% | 576 | 32.0% | 3,689 | 5,591 | 80.0% | 4,472 | 7,059 | 6,508 | 960 |
2032 | 90.0% | 5,857 | 10.0% | 585 | 5.0% | 292 | 32.0% | 1,874 | 2,751 | 80.0% | 2,200 | 3,657 | 2,851 | 488 |
2033 | 95.0% | 2,708 | 8.5% | 230 | 5.0% | 135 | 32.0% | 866 | 1,231 | 80.0% | 984 | 1,724 | 1,127 | 225 |
2034 | 100.0% | 1,127 | 7.0% | 78 | 5.0% | 56 | 32.0% | 360 | 494 | 80.0% | 395 | 732 | 395 | 93 |
2035 | 100.0% | 395 | 5.5% | 21 | 5.0% | 19 | 32.0% | 126 | 166 | 80.0% | 132 | 263 | 132 | 32 |
2036 | 100.0% | 132 | 5.5% | 7 | 5.0% | 6 | 32.0% | 42 | 55 | 80.0% | 44 | 88 | 44 | 11 |
Year | Release Factor | Release(1k) | Breed Recycling Rate | Breed Recycling(1k) | Platform Recycling Ratio | Platform Recycling(1k) | Game Recycling Rate | Game Recycling(1k) | Total Recycling(1k) | Return Ratio | Return(1k) | Actual Release(1k) | Game Treasury Remaining (1k) | Average Release (per month,1k) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | | | | | | | | | | | | | 970,000 | |
2022 | | 436,500 | 30% | 130,950 | 5% | 21,825 | 5% | 21,825 | 174,600 | 50% | 87,300 | 349,200 | 620,800 | 36,375 |
2023 | 45% | 279,360 | 29% | 79,617 | 5% | 13,968 | 8% | 22,348 | 115,933 | 50% | 57,966 | 221,394 | 399,406 | 23,280 |
2024 | 50% | 199,703 | 27% | 53,919 | 5% | 9,985 | 11% | 21,967 | 85,871 | 50% | 42,935 | 156,768 | 242,638 | 16,641 |
2025 | 55% | 133,450 | 26% | 34,029 | 5% | 6,672 | 14% | 18,683 | 59,384 | 50% | 29,692 | 103,758 | 138,880 | 11,120 |
2026 | 60% | 83,328 | 24% | 19,998 | 5% | 4,166 | 17% | 14,165 | 38,329 | 50% | 19,164 | 64,164 | 74,716 | 6,944 |
2027 | 65% | 48,565 | 23% | 10,927 | 5% | 2,428 | 20% | 9,713 | 23,068 | 50% | 11,534 | 37,031 | 37,685 | 4,047 |
2028 | 70% | 26,379 | 21% | 5,539 | 5% | 1,318 | 23% | 6,067 | 12,924 | 50% | 6,462 | 19,917 | 17,768 | 2,198 |
2029 | 75% | 13,326 | 20% | 2,598 | 5% | 666 | 26% | 3,464 | 6,728 | 50% | 3,364 | 9,962 | 7,806 | 1,110 |
2030 | 80% | 6,244 | 18% | 1,123 | 5% | 312 | 29% | 1,810 | 3,245 | 50% | 1,622 | 4,622 | 3,184 | 520 |
2031 | 85% | 2,706 | 17% | 446 | 5% | 135 | 32% | 865 | 1,446 | 50% | 723 | 1,983 | 1,201 | 225 |
2032 | 90% | 1,080 | 15% | 162 | 5% | 54 | 32% | 345 | 561 | 50% | 280 | 800 | 401 | 90 |
2033 | 95% | 380 | 14% | 51 | 5% | 19 | 32% | 121 | 191 | 50% | 95 | 285 | 116 | 31 |
Last modified 7mo ago