Release and Rewards

The Community Treasury will reserve 62% of the total amount of $MLS issued, totaling 124,000,000 MLS, which will be released at a declining rate year-by-year. The amount to be released in the first year is determined according to our propreitary Data Model. From the second year onwards, the decline coefficient of the amount released is 7.6%+(n-1)*1.2%; the annual output in the fifth year is 12,825,996, and the annual output in the tenth year is 5,358,511.

Game Recycling Rate = $MLS consumed in the game in the current year, divided by $MLS released in the current year. The recycling method is mainly in the form of new NFTs generated through breeding.

Platform Recycling Ratio: Platform Recycling Ratio is increased year-by-year, and the theoretical growth coefficient is (n-1)*0.2%+3%.

Total Recycling Rate = Game Recycling Rate + Platform Recycling Ratio; if the Total Recycling Rate is controlled within the range of 15%-20%, then such rate will be deemed as appropriate and satisfactory.

Return Ratio = 50% of the recovered $MLS will be returned to the Community Treasury, and the other 50% will go to our bonus pool to be used as bonus rewards for community players.

The actual released amount of $MLS ultimately depends on the transaction volume and the number of active players of the platform, and will fluctuate within a certain range. The specific released amount is determined by the given algorithm. At present, there are four ways for players to obtain $MLS within the community:

1. Entering the top 500 of PVP Arena Rankings;

2. Entering the top 500 in the Referral Ranking (within the duration of the referral program);

3. Participating in the Pikaster Tournament;

4. Stake $MLS to obtain dividends

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