Pikaster
Search
⌃K

Release and Rewards

The Community Treasury will reserve 62% of the total amount of $MLS issued, totaling 124,000,000 MLS, which will be released at a declining rate year-by-year. The amount to be released in the first year is determined according to our propreitary Data Model. From the second year onwards, the decline coefficient of the amount released is 7.6%+(n-1)*1.2%; the annual output in the fifth year is 12,825,996, and the annual output in the tenth year is 5,358,511.
Game Recycling Rate = $MLS consumed in the game in the current year, divided by $MLS released in the current year. The recycling method is mainly in the form of new NFTs generated through breeding.
Platform Recycling Ratio: Platform Recycling Ratio is increased year-by-year, and the theoretical growth coefficient is (n-1)*0.2%+3%.
Total Recycling Rate = Game Recycling Rate + Platform Recycling Ratio; if the Total Recycling Rate is controlled within the range of 15%-20%, then such rate will be deemed as appropriate and satisfactory.
Return Ratio = 50% of the recovered $MLS will be returned to the Community Treasury, and the other 50% will go to our bonus pool to be used as bonus rewards for community players.
Year
Release Factor
Release Amount
Game Recycling Rate
Game Recycling Amount
Platform Recycling Ratio
Platform Recycling Amount
Total Recycling Amount
Return Ratio
Return Amount
Actual Release Amount
Community Treasury Remaining
Number Of Games
Average Release Amount per game
--
124,000,000
2022
20,088,000
15.0%
3,013,200
3.0%
602,640
3,615,840
50.0%
1,807,920
18,280,080
105,719,920
2
10,044,000
2023
91.20%
18,320,256
15.0%
2,748,038
3.2%
586,248
3,334,286
50.0%
1,667,143
16,653,113
89,066,807
3
6,106,752
2024
90.00%
16,488,230
15.0%
2,473,234
3.4%
560,599
3,033,833
50.0%
1,516,916
14,971,314
74,095,493
4
4,122,057
2025
88.80%
14,641,548
15.0%
2,196,232
3.6%
527,095
2,723,327
50.0%
1,361,663
13,279,885
60,815,608
5
2,928,309
2026
87.60%
12,825,996
15.0%
1,923,899
3.8%
487,387
2,411,286
50.0%
1,205,643
11,620,353
49,195,255
7
1,832,285
2027
86.40%
11,081,660
15.0%
1,662,249
4.0%
443,266
2,105,515
50.0%
1,052,757
10,028,903
39,166,352
8
1,385,207
2028
85.20%
9,441,574
15.0%
1,416,236
4.2%
396,546
1,812,782
50.0%
906,391
8,535,183
30,631,169
9
1,049,063
2029
84.00%
7,930,922
15.0%
1,189,638
4.4%
348,960
1,538,598
50.0%
769,299
7,161,623
23,469,546
10
793,092
2030
82.80%
6,566,803
15.0%
985,020
4.6%
302,072
1,287,092
50.0%
643,546
5,923,257
17,546,289
10
656,680
2031
81.60%
5,358,511
15.0%
803,776
4.8%
257,208
1,060,984
50.0%
530,492
4,828,019
12,718,270
10
535,851
...
The actual released amount of $MLS ultimately depends on the transaction volume and the number of active players of the platform, and will fluctuate within a certain range. The specific released amount is determined by the given algorithm. At present, there are four ways for players to obtain $MLS within the community:
1. Entering the top 500 of PVP Arena Rankings;
2. Entering the top 500 in the Referral Ranking (within the duration of the referral program);
3. Participating in the Pikaster Tournament;
4. Stake $MLS to obtain dividends